![]() You could even use zro to reduce influence costs of almost anything, freely using favors in the GC, conquer without costly claims, increase edict capacity. You would get synthetic zro technology from the shroud itself as well as some of the stronger empire effecting benefits, empowering allies, damaging enemies and persuading neutral parties to your side. Transcendence would only give you the Shroud and it's beneficial to have completed that tradition, but the Shroud would be buffed to the extent that it can stand on its own. I would actually give the tradition with mind over matter, it would evolve you from latent Psionics to Full Psionics, getting the intelligence and diplomatic buffs and everything that isnt the Shroud. The issue with Synthetic Zro though is that it should still be limited, inflating zro's value shouldn't be a thing, you use the zro to reroll is nice, but it shouldn't be infinitely rerollable like leaders are, after a point you should accept the less desirable outcome. Synthetic Zro should also be a thing and also more things to use it on, potentially you could use Zro to reroll your Shroud outcome. I think zro should be able to boost your Psi income but I wouldn't make it the resource, that should still require pops, maybe there would be an edict that applys a zro upkeep to telepaths and Psi Overseers that then increases your Psi income. This is a system that could be easily built and expanded upon, with the added tools to control the balance of when you're able to theoretically get certain boons, so that you can't get the most powerful stuff immediately if you're just lucky, it would give you a progression path and a little control over what you're trying to get from the shroud instead of having a situation where one empire gets psi jump drives and a powerful covenant in two tries while the other is going to have to endure one curse after another for a goddamn century with a couple of corrupted avatars thrown in for good measure just for being unlucky with their RNG. A third tier shroud would give you stuff like the chosen one and covenants. Second tier could include things like those Psi jump drives, more powerful and less temporary boons, shroud avatars, psi shields and the technology that gives you the ability to mark and revisit Shroud Locations. Every single shroud option would have an associated tier the first tier, the one you get to when you enter the shroud, would be the tier where you get your temporary boons, as well as some simple shroud technologies such as the ability to try and delve deeper into the shroud, which would cost 500 psi and allow you to make an attempt to get to a second tier location with second tier shroud "boons" to pick from. What this would do is allow you to compensate for the RNG of the shroud and make it a little bit more reliable, and give the player a modicum of control so that they can get what they want from the shroud.Īnother thing that could be done to expand this concept is to have "Layer tiers" to indicate how deep you are in the shroud. If this attempt fails, you're either ejected from the shroud completely or given a new random "location", being ejected would give you an opportunity to spend 500 psi to attempt to remain in the shroud and get a new random location instead, while failing the navigation roll and being assigned a new random location would give you an opportunity to spend 500 psi to attempt to get to your target destination again. To expand the concept, there could be an ability that allows you to "mark" a shroud location so that once you've found a particular corner of the shroud you could attempt to revisit that "location" at the cost of 1000 psi once you've entered the shroud. ![]() There could also be other "shroud abilities" which you could use inside the shroud to help you "navigate" the shroud, maybe rerolling your set of random shroud options at the cost of 500 psi let's call this set of shroud options a "shroud location" from now on. Accessing the shroud wouldn't have a cooldown, but rather simply require 1000 of this psi-resource, and once in the shroud, you could spend psi to reroll failed attempts at boons. These jobs could also determine the storage cap for this resource. Here's a small reimagining of the concept.įirstly, instead of operating on cooldown and energy, the shroud could be accessed via a new resource called "psi" or "shroud energy" or whatever, which would either be generated by your telepaths or some special "shroud priest" job from some special building. I'd really like to see that mechanic expanded and improved. I always thought that the shroud was a cool idea but the implementation always felt kinda shallow, slapped on bare-bones mechanic.
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